Warning: Cannot modify header information - headers already sent by (output started at /home/content/85/8979285/html/wp-includes/post-thumbnail-template.php:1) in /home/content/85/8979285/html/wp-content/plugins/wp-super-cache/wp-cache-phase2.php on line 62
About the Cowboys’ Play Clock Struggles | The DC Times

The DC Times

A New Way to Look at the Cowboys, NFL, and Fantasy Football


About the Cowboys’ Play Clock Struggles

Subscribe to The DC Times
Never miss a post again!

Check out column H above (if you can even see it). This year, I’ll be tracking how often the Cowboys let the play clock run down inside of four seconds. They did it on five occasions on Wednesday, but they also got flagged twice for delay of game. Over at Dallas Morning News, I took a more in-depth look at the play clock woes.

For the past three years, I’ve tracked numerous aspects of every Cowboys play (everything from personnel and formations to whether the defense showed blitz and if Jason Witten went into a route). This year, I decided to record how much time is left on the play clock on each offensive snap.

In the Cowboys’ opener, the offense snapped the ball five times with the play clock showing three seconds or fewer. Adding in the pair of delay of game penalties, the offense was likely at least slightly rushed on 12.7 percent of their plays (I excluded Romo’s three kneel-downs).

The question becomes whether or not the dwindling play clock hurts the ‘Boys more than their audible system helps them. At least on Wednesday night, the audibles more than made up for the delay of game penalties. Romo made three “Kill” calls; they resulted in three passes for 90 yards and two touchdowns.

Check out the whole post. Ultimately, the dwindling play clock didn’t hurt Dallas against the Giants (outside of the penalties, that is). The ‘Boys totaled 57 yards on the five plays. I have a feeling they won’t be able to continue that success.

Be Sociable, Share!

Leave a Reply

Your email address will not be published. Required fields are marked *