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100 Fantasy Football Tips in 100 Days, Day 90: Making a Consistent DraftKings Lineup | The DC Times

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100 Fantasy Football Tips in 100 Days, Day 90: Making a Consistent DraftKings Lineup

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At RotoGrinders, I broke down how to make a consistent NFL lineup on DraftKings.


In a past article, I explained why emphasizing consistency can work out in cash games. Basically, you’re trying to narrow down the range of possible outcomes as much as possible, taking a low-variance approach that will result in as many possible scores near the mean (with that average of course being as high as possible). Here’s how it might look in terms of a range of scores onDraftKings.

We want our cash game lineups to come close to resembling that blue line. We can do that by fielding a consistent lineup.

One way to create more consistent lineups is to pay more money for the most consistent positions. I researched the weekly consistency for each position using, looking at the top 12 quarterbacks, tight ends, and defenses, and the top 24 running backs and receivers in terms of end-of-year points. Here’s how often those players finished within those ranks on weekly basis.

For week-to-week, you can use the RotoGrinders’ Consistency Tool to research how consistent a player has been performing.

Top-12 quarterbacks have around a three-in-five chance of finishing in the top 12 at the quarterback position in a given week. The exact percentages here don’t matter as much as the fact that quarterback and running back are the most consistent positions on a weekly basis. That makes sense when you consider how touches are distributed in a typical game; quarterbacks and running backs see more relevant plays than the other positions, and thus have greater week-to-week consistency.

Because of that, sharp fantasy players typically “pay up” for those two positions in cash games. By going with elite or second-tier players at the quarterback and running back positions, you can narrow down the range of potential outcomes for your team, giving you greater consistency and increasing your win rate in cash games.


One of the reasons I sort players into buckets and analyze them like that is because I think individual player evaluation can sometimes be misleading. It’s really difficult to determine an individual player’s consistency because there’s a lot of variance in those results. Even a player who has been in the league for four years and played every game, for example, has just 64 games to study. The difference between 50 percent startable weeks and 60 percent would be around six games, which is pretty flimsy. We especially can’t trust individual consistency for rookies or second-year players.

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